Research

We research the medium of interaction, both as an academic field and as a creative materia. We present our work in academic conferences and publish in peer-reviewed journals, magazines as well as co-write books.

Research type

Research Topics

At Kadar Center, we focus mainly on 3 different areas of interaction design research:

  • 01/ Interpersonal Interaction
    • Studies show that being in motor synchrony with another person creates a positive interpersonal connection. We view this as a design opportunity: creating new interactive experiences that involve interpersonal synchronization.
  • 02/ New Interactions in Learning Spaces
    • How can we utilize interactive entities to enhance the educational experience? From a conversational knitting machine teacher to a mobile robot that can assist students around the lab, the possibilities are endless.
      • Sigi – conversational, instructional knitting machine
      • Kadara – conversational robotic assistant for an educational space
  • 03/ Interdisciplinary Learning
    • Kadar welcomes and encourages individuals with all forms of academic and industrial backgrounds to explore and conduct research studies in the lab.
      • Ludo – a project conducted by students with a background in Film & TV, Textile Design, Computer Science, and Art

 

We are happy to talk and figure out a path for you: Contact Us.

Publications

Journals and Conference Proceedings:

Alon Rosenbaum and Michal Rinott. 2024. The Avatar Dressing Room – a VR environment for strengthening physical and psychological embodiment with avatars. In ACM Symposium on Spatial User Interaction (SUI ’24).

Michal Rinott and Orit Shaer. 2024. Temporal Aspects of Human-AI Collaborations for Work. In Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work (CHIWORK ’24).

Eshbal Hezroni, Shachar Geiger, and Michal Rinott. 2022. Stories of Herbs: A multimodal Virtual Reality experience using olfaction. In Creativity and Cognition (C&C ’22).

Ariel Sagie and Michal Rinott. 2022. Shmoodle: Communication through Collaborative Drawing with an Emotionally Controlled Color Palette. In Creativity and Cognition (C&C ’22).

Michal Rinott & Noam Tractinsky (2021) Designing for interpersonal motor synchronization, Human–Computer Interaction.

Michal Rinott, Ori Topaz, Shachar Geiger, Ayelet Karmon , Neil Nenner, Kiersten Blake. Designing an embodied conversational agent for a learning space. In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS ’21).

Ofer Asaf, Ronnie Oren, Shachar Geiger, and Michal Rinott. 2021. Plantimus – A Plant Stethoscope. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’21).

Sharon-David, H., Mizrahi, M., Rinott, M., Golland, Y., & Birnbaum, G. E., 2018. Being on the same wavelength: Behavioral synchrony between partners and its influence on the experience of intimacy. Journal of Social and Personal Relationships.

Michal Rinott, Daniil Umanski, 2017. The Drawbox Project – Open ended play over a distance.
The SIGCHI Annual Symposium on Human Computer Interaction in Play (CHI Play), October 2017, Amsterdam.

Daniil Umanski, Michal Rinott, 2017. Sonora: Inclusive Voice Play For Children With Various.
The SIGCHI Annual Symposium on Human Computer Interaction in Play (CHI Play), October 2017, Amsterdam.

Daniil Umanski, Michal Rinott. 2016.The DrawBox Project. Proceedings of the third Conference on Computation, Communication, Aesthetics and X, (xCOAX ’16). Bergamo, Italy.

Shachar Geiger, Michal Rinott. 2015. cArVATAR – A novel remote control for toy cars. Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’15). ACM, New York, NY, USA.

Michal Rinott, Shachar Geiger, Eran Gal-Or, and Luka Or. 2013. Cubes. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’13). ACM, New York, NY, USA, 397-398.

Michal Rinott. 2011. A Platform for Alternative Sound Design. Poster presentation. Sonic Interaction Design, EU collaboration Cost Action final event, Oslo, Norway.

Inger Ekman and Michal Rinott. 2010. Using vocal sketching for designing sonic interactions. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS ’10). ACM, New York, NY, USA, 123-131.

Dana Shwachman, Idan Arbel, Yossi Lugassi, Michal Rinott. 2010. Amusity. Proceeding of Student Interaction Design and Research Conference, Umea, Sweden.

Michal Rinott. 2008. The laughing swing: Interacting with non-verbal human voice. Proceedings of the 14th Int’l. Conf. on Auditory Display (ICAD 2008), Paris, France.

Tal Drori and Michal Rinott. 2007. Pixel Materiali: A system for creating and understanding pixel animations. Proceedings of the Conference on Interaction Design and Children (IDC ‘07), Aalborg, Denmark.

Michal Rinott. 2005. SonicTexting. CHI ’05 Extended Abstracts on Human Factors in Computing Systems (CHI ’05). ACM, New York, NY, USA, 1144-1145.

Book Chapters:

Rinott , Sonic Texting Chapter – Sonic Interaction Design MIT Book. In: K. Franinovic and S. Serafin, eds., “Sonic Interaction Design”, MIT Press, 2013

Rocchesso, M. Rinott, S. Serafin, Pedagogical Approaches to Sonic Interaction Design. In: K. Franinovic and S. Serafin, eds., “Sonic Interaction Design”, MIT Press, 2013.

Pauletto, M. Rinott, López, L.Kessous, K. Franinovic, T. Drori, E. Costanza, S. Delle Monache, D. Hug. “Sketching and Prototyping”. In: “Explorations in Sonic Interaction Design”, D Rocchesso, ed. COST Office and Logos Verlag Berlin GmbH, 2011

Serafin, M. Rinott, G. Lemaitre, K. Franinovic, T. Hermann, “Sonic Interaction Design. In: T. Hermann, J. Neuhoff, A. Hunt, eds., “The Sonification Handbook”, Logos Verlag-Berlin, 2011.