Research

We research the medium of interaction, both as an academic field and as a creative materia. We present our work in academic conferences and publish in peer-reviewed journals, magazines as well as co-write books.

A chapter on Inter-disciplinarity for the ministry of education

Chapter on Inter-discipliarity for the ministry of education

As a member of the expert committee on “Adapting Curricula and Study Materials for the 21st Century”, Michal has written and presented the chapter on ‘Interdisciplinary Learning’ in the report written at the request of the ministry of education. This chapter provides theoretical and empirical knowledge on interdisciplinary learning and teaching, based on the case study of the Kadar Design and Technology Lab, and recommendations for the introduction of interdisciplinary learning into the K-12 school curriculum.

 

Synchronisation Research

Studies show that being in motor synchrony with another person creates a positive interpersonal connection.
We view this as a design opportunity: creating new interactive experiences that involve interpersonal synchronization.

  • Two Riders
  • Being on the same wavelength

    A collaboration with the Herzlia Interdisciplinary Center (IDC), in which researchers from the psychology department are using our Two Riders prototype, has resulted in a joint academic paper.
    View Paper

Autonomous Class

An interdisciplinary course in collaboration with Microsoft

Students from all departments in Shenkar worked together to develop concepts and prototypes for new learning experiences.
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Conversational robot for a learning space

 

Code VR

In process – For designers, learning to code is a challenge. Over the years we have found that the main hurdle is making the conceptual leap in understanding how a computer “thinks”. In code VR, the learning space becomes the space of the software program! The learner stands within the program and performs basic coding commands in an embodied and immersive way.

Publications

Book Chapters:

Rinott , Sonic Texting Chapter – Sonic Interaction Design MIT Book. In: K. Franinovic and S. Serafin, eds., “Sonic Interaction Design”, MIT Press, 2013

Rocchesso, M. Rinott, S. Serafin, Pedagogical Approaches to Sonic Interaction Design. In: K. Franinovic and S. Serafin, eds., “Sonic Interaction Design”, MIT Press, 2013.

Pauletto, M. Rinott, López, L.Kessous, K. Franinovic, T. Drori, E. Costanza, S. Delle Monache, D. Hug. “Sketching and Prototyping”. In: “Explorations in Sonic Interaction Design”, D Rocchesso, ed. COST Office and Logos Verlag Berlin GmbH, 2011

Serafin, M. Rinott, G. Lemaitre, K. Franinovic, T. Hermann, “Sonic Interaction Design. In: T. Hermann, J. Neuhoff, A. Hunt, eds., “The Sonification Handbook”, Logos Verlag-Berlin, 2011.

 

Journals and Conference Proceedings:

Sharon-David, H., Mizrahi, M., Rinott, M., Golland, Y., & Birnbaum, G. E., 2018. Being on the same wavelength: Behavioral synchrony between partners and its influence on the experience of intimacy. Journal of Social and Personal Relationships.

Michal Rinott, Daniil Umanski, 2017. The Drawbox Project – Open ended play over a distance.
The SIGCHI Annual Symposium on Human Computer Interaction in Play (CHI Play), October 2017, Amsterdam.

Daniil Umanski, Michal Rinott, 2017. Sonora: Inclusive Voice Play For Children With Various.
The SIGCHI Annual Symposium on Human Computer Interaction in Play (CHI Play), October 2017, Amsterdam.

Daniil Umanski, Michal Rinott. 2016.The DrawBox Project. Proceedings of the third Conference on Computation, Communication, Aesthetics and X, (xCOAX ’16). Bergamo, Italy.

Shachar Geiger, Michal Rinott. 2015. cArVATAR – A novel remote control for toy cars. Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’15). ACM, New York, NY, USA.

Michal Rinott, Shachar Geiger, Eran Gal-Or, and Luka Or. 2013. Cubes. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’13). ACM, New York, NY, USA, 397-398.

 

Michal Rinott. 2011. A Platform for Alternative Sound Design. Poster presentation. Sonic Interaction Design, EU collaboration Cost Action final event, Oslo, Norway.

Inger Ekman and Michal Rinott. 2010. Using vocal sketching for designing sonic interactions. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS ’10). ACM, New York, NY, USA, 123-131.

Dana Shwachman, Idan Arbel, Yossi Lugassi, Michal Rinott. 2010. Amusity. Proceeding of Student Interaction Design and Research Conference, Umea, Sweden.

Michal Rinott. 2008. The laughing swing: Interacting with non-verbal human voice. Proceedings of the 14th Int’l. Conf. on Auditory Display (ICAD 2008), Paris, France.

Tal Drori and Michal Rinott. 2007. Pixel Materiali: A system for creating and understanding pixel animations. Proceedings of the Conference on Interaction Design and Children (IDC ‘07), Aalborg, Denmark.

Michal Rinott. 2005. SonicTexting. CHI ’05 Extended Abstracts on Human Factors in Computing Systems (CHI ’05). ACM, New York, NY, USA, 1144-1145.